DOOMFLYHow it works

REAL WIRING.
APPROXIMATE BRAIN.

The released male fly connectome drives a real Doom-engine game. This is an experimental neural interface. Fly vision, natural behavior and learning have not been validated.

PartFinding
ConnectomeAll 166,700 retained cells and 25,582,938 connections checked against the source files.
Neural solverA refractory-period error was fixed. Both backends now pass independent Brian2 comparisons.
VisionReal frame samples; assumed eye geometry and spiking proxies for graded visual cells.
ControlsActual modeled spikes drive a fixed, engineered mapping. Background current also drives activity.
LearningAbsent. No synaptic weights change. Optional reward stimulation is not learning.

DOES VISION HELP?

Three matched game seeds, six simulated seconds each. The decoder was held fixed. These short checks do not establish learned skill or a reliable performance estimate.

SeedLive vision killsBlack input killsControls off kills
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Black input still allows movement and firing. Removing the artificial lamina background current silences the selected controls in the fixed-frame test. Image sensitivity alone does not demonstrate recognition or aiming.

WHAT WAS CORRECTED?

Refractory signal handling, unequal time bins in the activity plot, misleading eye labels, stimulation timing in the audit log, and source/binary checks. Game assets are now explicitly selected and fingerprinted. Previous validation files are marked as legacy.

WHAT COMES NEXT?

Calibrate graded visual dynamics against real flash and motion responses. Validate a specific sensory-to-action pathway. Then implement and test a biologically grounded memory mechanism, with controlled reward and held-out evaluation.

Reviewed September 5, 2026. One male reconstruction. Live streaming depends on the simulation host remaining online.